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name_here
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Post by name_here »

On the other hand, in 3 you can make your Vanguard literally invincible. It's actually pretty simple: You can't take damage during Charge or Nova. Charge regenerates your shields, nova depletes them but is not on the cooldown timer. Once you upgrade them enough, charge regenerates all your shields and Nova only depletes half of them with each use. With a light enough weapon, Charge will finish cooling down while you're in invincible frames from Nova.

The downside is that this only works if you have line-of-sight to an enemy, and also at the default field-of-view you will be cleaning vomit off your keyboard after a while.

Oh, and at least in multiplayer you can charge into the sky and get stuck.
Last edited by name_here on Tue Jan 22, 2013 3:14 am, edited 1 time in total.
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Post by Orion »

Mass Effect 1:
The early assault rifles are so inaccurate I find them unusable. If you invest in the rifle, it becomes extremely satisfying once you find a decent one. Sniper Rifles sway around while scoped even if your mouse is steady, which makes them essentially worthless until you solve that problem. Maxing out the passive skill and using certain mods reduces the sway to tolerable levels, and the Assassinate active eliminates it entirely for one shot. However, in the long run you might as well use Pistols. The active skill for pistols, called Marksman, makes the pistol so powerful it is as strong as an assault rifle and easier to use.

Personally, I wouldn't recommend playing a Soldier if you're on the basic difficulty. Not because you'll be weak, but because you'll be boring. You will spend a lot of time using your pistol, which anyone else could do, while they also had interesting powers. If you're using bonus powers, there's even less reason to play one. (When you use a given weapon or spell enough, you get an achievement. When you start a new game, you can add any one cross-class skill you've unlocked.) Tech abilities synergize with each other, and biotic powers really benefit from equipping amps, which you can only do if you're a biotic class. On the other hand, adding a weapon to your class works really well. I used an Assault Rifle on my Adept, both because it was good and because it made me feel more like a soldier, RP-wise) That said you'll have armor and health and whatnot, so if you enjoy shooting people with a pistol all day, you'll have no problems.

If you jack the difficulty up, a Soldier is one of the very best options. They can get an active called Immunity which gives out ridiculous damage reduction for a while. It's incredibly, incredibly handy for surviving Insanity.
I also have strong opinions about the part where Snape kills Trinity with Rosebud
Last edited by Orion on Tue Jan 22, 2013 4:00 am, edited 1 time in total.
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Post by Whipstitch »

Yeah, pistols are actually my favorite overall weapon in ME1; they're way accurate and Carnage and Marksmanship are easily the best weapon powers in some order. Assault Rifles are solid enough, it's just unfortunate that they're supposedly the best thing about Soldiers when the real draw is that they're way tanky thanks to the fact that all of their non-weapon talents have mad synergy since even Assault Training contributes to how stupidly tough you are thanks to Adrenaline being able to bring all your other defensive abilities back online.
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Post by Orion »

If you do have access to bonus powers, life gets a little weird. Each class has some good skill and some bad skills. The stronger ones are often not unlocked until later in the game. A bonus power is available right away without pre-reqs, and lets you cherry-pick from a class without getting its downside. The result is that most of the time, you should decide what class you think sounds cool, and the play one of that class's neighbors.

For instance, instead of an Adept, try a Vanguard with Singularity. The only thing the Adept gets that you don't is Stasis (and access to the awesome Bastion PrC). Stasis sucks unless you're a bastion though, and is relatively niche anyway. In return, you get shotguns, medium armor, AoE crowd control at level 1, and an Adrenaline Rush which re-sets all your cooldowns, helping you spam out more biotics. An Adept could get the shotgun as a bonus, but none of the other perks. On the Tech side it's even starker. An Infiltrator with bonus Hacking loses nothing from Engineers except a minor cooldown bonus, Medicine (forgettable) and the Medic PrC (terrible). In return, they get sniper rifles, medium armor, and Immunity. Really the only reason to actually play an Engineer is if you want an Assault Rifle or a Shotgun, while there's relatively little reason to play an Adept unless you want a rifle. The later games don't work like this at all -- if you want to feel like an Adept in ME2, you play an Adept. However, you can and generally should change character class between games anyway, even importing the same character.
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Post by John Magnum »

Vanguard + Singularity isn't that great, IMO. Singularity and Lift fill a very similar niche (not identical, but close), and I personally prefer Lift. The only other skill that Adepts get that Vanguards don't is Stasis, which is more differenter than Singularity but still not that great. Instead, I'd take something like Overload from Engineers to handle shields.

I played a perpetually-shielded Vanguard in ME3, it was pretty great. Also, I liked how in ME3 you carry over all your levels and skills from ME2, it wasn't like the ME1 -> ME2 "combat engine is completely different, but you can start with a few bonus levels". You just picked up where you left off and then powered up further.
Last edited by John Magnum on Tue Jan 22, 2013 6:14 pm, edited 1 time in total.
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Post by Maxus »

I used singularity as a second Lift. And did stuff like use it to bunch enemies up for me to throw a grenade down on them. One time I picked up a crate along with the baddies, and got the grenade to land on the crate. Or have someone use Sabotage/Overload/etc on.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by John Magnum »

My first attempt at Grace and Glory, I got a bunch of Witch Time. Then I died, and I had to try again, and it was like HAHA NOPE, your dodges don't trigger witch time and instead they just hit you for massive damage repeatedly. I don't know how I beat them, whatever.
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Post by Maxus »

MOTHERFUCKING GRACE AND GLORY
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by John Magnum »

Do these guys recur throughout the entire game, or just this level? Getting really tired of being stunlocked.
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Post by Shrapnel »

They occur two or three times in the game on normal mode.

When I'm fighting them, I try to lure one away from the other, and then fight it alone. Fighting both at once is usually pretty tricky. The real trick is to keep moving and dodging.

If that doesn't help, try looking here.
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Post by TarkisFlux »

Orion wrote:However, you can and generally should change character class between games anyway, even importing the same character.
Why?
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Post by Orion »

Going from Mass Effect 1 to Mass Effect 2, there's no reason you couldn't keep the same class. However, they get redesigned between games substantially enough that in some cases if you want to keep the same play-style you're better off in a different class. Switching for ME2 also gets you used to the idea. Going into Mass Effect 3, changing classes actually gives you a mechanical advantage: if you keep the same class, you carry over the exact skills you had leveled from the previous game, which is virtually guaranteed not to be a very efficient build in ME3. If you switch classes, you keep the same character level but get to build from scratch, so you can start using the shiny new toys in ME3 right away. You could just use the in-game respec, of course, but that's not available until after the first 1.5 missions, and you might want to save it for later.
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Post by Maxus »

John Magnum wrote:Do these guys recur throughout the entire game, or just this level? Getting really tired of being stunlocked.
Eventually, you meet their big brothers.

Gracious and Glorious. MOTHERFUCKING GRACIOUS AND GLORIOUS.

Re: ME3 class changing. I've been trying to figure out what the best classes are. In ME1, I think it's Adept or Vanguard or something; biotics allow for all sorts of fun. In ME2, Infiltrator or Soldier; possibly even Engineer. In ME3, I'm pretty sure it's Infiltrator or Engineer, with the possible exception of an evershielded Vanguard. Tech Powers suddenly turned into the "Fuck you everything." You can handle shields AND armor, screw with the masses...

I also found out that Engineers get a special option in the ME3: Omega DLC. Like, speed-hacking something as a paragon interrupt.

That being said, you can totally keep your classes and respec. The first missions aren't super-difficult. Complimenting with squad mates also helps. If you're a Sniper-type Infiltrator, you want Liara in your party for Stasis. That sort of thing.
Last edited by Maxus on Thu Jan 24, 2013 3:03 am, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Koumei »

John: honestly you're doing better than me, by getting good at the actual system early. After the first playthrough on Supereasy, I still didn't realise the proper way to do Wicked Weaves and such, and couldn't beat the very first Challenge Special Boss Thing.

(For 90% of the game, you can beat Supereasy while shitfaced. For drunk gaming, I also recommend Dynasty Warriors: you'll still win if you use someone like Lu Bu, Guan Yu or... the guy I can't remember who is basically the rash new guy in a buddy cop movie with Lu Meng, and has a simple "attack attack attack special" combo.)

I can't really remember any of the bosses by name, and don't actually recall fighting a tag-team, it's been a while. The hardest one I remember is the one with the missiles and flying ships (mainly because you can accidentally fall to your death if you're not very careful).
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Post by John Magnum »

I don't really think I'm getting good at the actual system, but when I was trying to figure out how to beat one of the dragon bosses I saw some people mention a couple combos that do quick Wicked Weaves, so I've been trying to use those. And then I still just DIE A MILLION FUCKING TIMES. I am trying the default Normal difficulty though.

I'm also poking through Devil May Cry 4. Fortunately, DMC4 has a PC version, and a pretty damn good one at that. With a 360 pad, it controls tight as hell and then you get the advantages of megaresolution. They even did a PC-only custom difficulty that takes advantage of more RAM to throw a million extra monster models onscreen at once, although I don't have that unlocked yet.
-JM
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Post by Count Arioch the 28th »

Played Legend of Dead Kel. I took the adorkable ship captain with me for the last battle. I was taken a bit aback when she threw herself at me...
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Post by Shrapnel »

Seeing all you people have trouble with Bayonetta makes me happy, 'cause I'm breezing through Hard mode. It's really boosting my ego.
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Post by Maxus »

Count Arioch the 28th wrote:Played Legend of Dead Kel. I took the adorkable ship captain with me for the last battle. I was taken a bit aback when she threw herself at me...
Yeah, me too.

Be sure to do the Gravehal quest. That's pretty awesome.

And gives you the most evil-voiced man in the entire game...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by CapnTthePirateG »

As we all knew, Skyrim denizens are retards.

I'd been doing the annual "Markarth Guard Purge" for about a year IRL after I did that Cidhna Mine quest and helped the Forsworn murder the guards.

So I had upwards of 100,000k bounty and decided what the hell, I'll go to jail.

After being in jail for a week I was released, so I went to go see the jarl.

And that's how I became Thane of Markarth.
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Post by Avoraciopoctules »

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Post by CapnTthePirateG »

Anyone playing Magicka?
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Post by ishy »

I played Magicka with a friend. Bought the game + some DLC's during a steam sale. The main game was fun. Nothing to fancy, but interesting. Though the shared camera for multiplayer is really annoying, because sometimes my friend is on the opposite side of the screen and you can't really see enemies well.
And we gave up on the DLC's after a couple of minutes because they weren't really that fun. ((though I guess newer DLC's might be more fun))
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Post by John Magnum »

I played the base game in co-op a while back. Well after it first came out and the major game-killing bugs had subsided, but before almost all the major content drops. (I think we had some costumes, but Vietnam and Cthulhu hadn't come out yet.)

I like the basic gameplay a lot, but in the base game they didn't really manage to come up with that many distinct scenarios. There are basically like three incredibly lethal spell combos, at least two of which work at any given moment, so you just have to recognize "oh, I'm indoors, I can't spam thunderbolt" or whatever.
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Post by name_here »

I played it for a bit single player, but got very solidly stuck partway through. There was a point when a bunch of really tough enemies spawn in to trap you in a pretty small area that I found to be basically impossible.
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Post by Avoraciopoctules »

Yeah, you have to use some pretty cheesy tactics to survive single-player. Freezing wet enemies solid and using mines and walls well is absolutely crucial, but that can make the game a little dull sometimes.
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